
Currant
A procedurally generated currant bush with slender arching stems and lobed leaves, ready to fill hedgerows, forest edges and garden plots in a game scene.
The currant bush is built from a cluster of thin, upright-then-arching stems rising from a single base, with small lobed leaves set in a spiral arrangement along the shoots. It reads as a temperate understory shrub, the kind found along woodland edges, in hedgerows, in damp clearings and in kitchen gardens. Each plant ships with LOD0 to LOD3, collision and a pivot at the base, so it drops straight into a scene and reacts to wind. Every new seed produces a different variation, and low-poly and realistic styles are both available. Exports to GLB, FBX, OBJ and engine packages for Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Bushes
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Currant 3D model game-ready?
Yes. The Currant comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Currant in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Currant?
Yes. Every seed gives a new Currant of the same species, and you can also change its age and style.
Is the Currant model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Currant. Paid downloads include a commercial license.




