
Camellia
A procedurally generated camellia bush with dark, glossy evergreen leaves, made for temperate garden, park and woodland scenes in games.
The camellia is a dense, rounded evergreen shrub with dark, glossy leathery leaves held on woody branching stems. Its compact silhouette and layered foliage stay readable at distance, suiting temperate and subtropical gardens, parks, courtyards and woodland edges. In game scenes it works as hedge, undergrowth or ornamental planting. LOD0–LOD3 keep it cheap in crowds, with the final level using leaf cards; collision and a pivot at the base simplify placement and physics, and wind animates the foliage. Each seed yields a new variation in low-poly or realistic style. It exports to GLB, FBX and OBJ, with packages for Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Bushes
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Camellia 3D model game-ready?
Yes. The Camellia comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Camellia in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Camellia?
Yes. Every seed gives a new Camellia of the same species, and you can also change its age and style.
Is the Camellia model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Camellia. Paid downloads include a commercial license.




