FoliMesh
Blackberry — 3D
BushesLow-polyRealistic

Blackberry

A procedurally generated blackberry bush with arching canes that droop at the tips, for hedgerows, forest edges and overgrown ground in a game scene.

The blackberry is built from nine arching canes that rise from the base, spread outward and droop at the tips, with smaller lateral shoots and leaves along the stems. New canes come up from the base, giving the bush the tangled, spreading silhouette typical of bramble thickets along hedgerows, forest edges and abandoned ground. In a game it arrives as LOD0–LOD3 with collision and a pivot at the base, so it drops straight onto terrain; wind moves the leaves and canes, and a new seed produces a different bush each time. Realistic and low-poly styles are available. It exports to GLB, FBX and OBJ, with packages for Unity, Unreal, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.

Category
Bushes
Styles
Low-poly · Realistic
LODs
LOD0 – LOD3
Formats
GLB (glTF 2.0)
Variations
Infinite (seed)

How to use in your engine

Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.

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Frequently asked questions

Is the Blackberry 3D model game-ready?

Yes. The Blackberry comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.

Which formats can I download the Blackberry in?

GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.

Can I get different variations of the Blackberry?

Yes. Every seed gives a new Blackberry of the same species, and you can also change its age and style.

Is the Blackberry model free?

Preview is free, and new accounts get 3 free downloads you can spend on the Blackberry. Paid downloads include a commercial license.

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