
Seaweed
Clumps of seaweed with long ribbon-like fronds, a shoreline and underwater vegetation prop for coasts, lagoons and reefs in games.
Seaweed grows as dense clumps of long, ribbon-like fronds that rise from rocks and sand in shallow water. Its flexible dark green to brown leaves move with the current, which makes it a simple way to fill coastal and underwater scenes. Each model includes LOD0 to LOD3, a collision shape and a pivot at the base, so clumps sit firmly on the seabed. Wind weights are set on the fronds for natural movement, and every new seed gives a different clump shape, length and leaf count. The model is available in realistic and low-poly styles, with packages for Unity, Unreal Engine and Godot.
- Category
- Underwater
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Seaweed 3D model game-ready?
Yes. The Seaweed comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Seaweed in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Seaweed?
Yes. Every seed gives a new Seaweed of the same species, and you can also change its age and style.
Is the Seaweed model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Seaweed. Paid downloads include a commercial license.




