FoliMesh

Underwater for PlayCanvas

Drop FoliMesh GLB files into the PlayCanvas editor and get trees, plants and rocks ready for browser games. This group covers underwater plants and reef forms for seabeds, lagoons and shallow water: staghorn coral, red coral, brain coral and sea fans, plus kelp, seaweed and water lilies. Used together, they create the layered look of a reef or a sheltered lake bottom. Each model ships with LOD0 to LOD3, collision and a pivot at the base, so corals stay anchored to the seabed and do not float. Kelp and seaweed carry sway weights for gentle movement. Every seed gives a different branching shape or frond arrangement, and the models export as GLB, FBX and OBJ for Unity, Unreal Engine, Godot and Bevy. 7 game-ready models in this selection. Every model has LOD0–LOD3, collision and a pivot at the base, and each new seed gives a new variation of the same species.

Models
7
Levels of detail
LOD0 – LOD3
Formats
GLB · FBX · OBJ

Using it in PlayCanvas

PlayCanvas treats GLB as a container asset. In the Editor, upload GLB (FBX is converted to GLB on import) to get a template with the model hierarchy; in engine-only code use app.assets.loadFromUrl(url, 'container') and asset.resource.instantiateRenderEntity().

  • LOD: there is no built-in LOD component, so a small script compares camera distance and toggles the render components of the LOD0–LOD3 entities.
  • Static trees can share a batch group to merge draw calls; for large forests use hardware instancing with meshInstance.setInstancing() and a vertex buffer of transforms.
  • Leaves: glTF MASK sets alphaTest on the StandardMaterial; use cull mode none for two-sided leaves.
  • Collision mesh: a collision component of type mesh plus a static rigidbody, with its render component disabled.

Other categories

Same in other styles

Same for other engines