FoliMesh

Vines and ivy for PlayCanvas

Drop FoliMesh GLB files into the PlayCanvas editor and get trees, plants and rocks ready for browser games. This group covers climbing and trailing plants for game scenes: lianas wrapped around tree trunks, Virginia creeper spreading over walls, ivy climbing stone and brick surfaces, and hanging lianas that drop from branches and canopies. They make jungles, ruins and old buildings look overgrown. Each model comes with LOD0 to LOD3, collision and a pivot at the base, so vines can be attached to trunks, walls and rocks without extra setup. Wind weights let leaves and tendrils sway naturally. Every seed changes the leaf density, length and growth pattern, and the models export as GLB, FBX and OBJ for Unity, Unreal Engine, Godot and Bevy. 5 game-ready models in this selection. Every model has LOD0–LOD3, collision and a pivot at the base, and each new seed gives a new variation of the same species.

Models
5
Levels of detail
LOD0 – LOD3
Formats
GLB · FBX · OBJ

Using it in PlayCanvas

PlayCanvas treats GLB as a container asset. In the Editor, upload GLB (FBX is converted to GLB on import) to get a template with the model hierarchy; in engine-only code use app.assets.loadFromUrl(url, 'container') and asset.resource.instantiateRenderEntity().

  • LOD: there is no built-in LOD component, so a small script compares camera distance and toggles the render components of the LOD0–LOD3 entities.
  • Static trees can share a batch group to merge draw calls; for large forests use hardware instancing with meshInstance.setInstancing() and a vertex buffer of transforms.
  • Leaves: glTF MASK sets alphaTest on the StandardMaterial; use cull mode none for two-sided leaves.
  • Collision mesh: a collision component of type mesh plus a static rigidbody, with its render component disabled.

Other categories

Same in other styles

Same for other engines