
Cattail
A cattail 3D model for game scenes: a clump of narrow leaves with brown seed heads, for marshes, pond edges and wetlands.
Standing in shallow water and wet ground, this cattail grows as a clump of eight stems with long, narrow blade leaves and the familiar brown cylindrical seed head at the top. It reads instantly as marsh, pond margin, ditch or riverbank planting. Available in low-poly and realistic styles with cattail leaf and head textures. Every model ships with LOD0 to LOD3, its own collision and a pivot at the base, so it drops straight into a scene; plants also respond to wind. Change the seed for a new variation in size and spread. Export to GLB, FBX or OBJ, or use the ready-made packages for Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Ground cover
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Cattail 3D model game-ready?
Yes. The Cattail comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Cattail in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Cattail?
Yes. Every seed gives a new Cattail of the same species, and you can also change its age and style.
Is the Cattail model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Cattail. Paid downloads include a commercial license.




