FoliMesh

Ground cover in Low-poly Style — 3D Models

Three low-poly ground-cover models cover the layers a forest floor or shoreline usually needs: Fern, Grass Tuft and Reed. Each is built from solid faceted geometry with flat shading and colour stored in vertex colours (COLOR_0), so there are no textures, no UV work and no alpha cards. In three.js, Babylon.js or PlayCanvas that means one material across the whole scatter and no transparent overdraw on mobile GPUs; colour returns through a material that multiplies by vertex colour.

Every model ships with LOD0–LOD3, collision and a pivot at the base, so scattering and instancing stay simple in Unity, Unreal, Godot or Bevy: a fern dropped on a terrain point stands on it. Budgets run from a few hundred to a couple of thousand triangles at LOD0, and each new seed produces a fresh variation. Exports: GLB, FBX and OBJ.

Models
3
Levels of detail
LOD0 – LOD3
Formats
GLB · FBX · OBJ

About the Low-poly style

Low-poly vegetation is the cheapest style to render and to ship.

  • Flat shading: one normal per face gives the crisp faceted look; no normal maps.
  • Colour lives in vertex colours (glTF COLOR_0), so there are no textures, no UV work and almost no video memory.
  • Leaves are solid geometry, not alpha cards: no alpha testing and no transparent overdraw, which matters on mobile GPUs.
  • One material can be shared by every model in the scene, so trees batch and instance easily.
  • Typical budgets range from a few hundred to a couple of thousand triangles at LOD0.

A good fit for mobile, WebGL/WebGPU, VR, strategy, city builders and stylised indie games. In the engine, use a material that multiplies by vertex colour.

Other categories

Same in other styles

Same for other engines