FoliMesh

Palms in Low-poly Style — 3D Models

These palms are built for faceted flat shading: colour comes from vertex colours (glTF COLOR_0), so there are no textures, no UV work and almost no video memory. Leaves are solid geometry rather than alpha cards, which removes alpha testing and transparent overdraw — useful on mobile GPUs and in WebGL scenes. The set covers five species: Coconut Palm, Date Palm, Canary Palm, Washingtonia and Fan Palm. Each ships with LOD0–LOD3, collision and a pivot at the base; LOD0 stays in the few-hundred to couple-thousand triangle range. One shared material lets every palm in a scene batch and instance, which suits strategy and city builders, VR and stylised indie games. Every new seed gives a new variation; GLB, FBX and OBJ export.

Models
5
Levels of detail
LOD0 – LOD3
Formats
GLB · FBX · OBJ

Other categories

About the Low-poly style

Low-poly vegetation is the cheapest style to render and to ship.

  • Flat shading: one normal per face gives the crisp faceted look; no normal maps.
  • Colour lives in vertex colours (glTF COLOR_0), so there are no textures, no UV work and almost no video memory.
  • Leaves are solid geometry, not alpha cards: no alpha testing and no transparent overdraw, which matters on mobile GPUs.
  • One material can be shared by every model in the scene, so trees batch and instance easily.
  • Typical budgets range from a few hundred to a couple of thousand triangles at LOD0.

A good fit for mobile, WebGL/WebGPU, VR, strategy, city builders and stylised indie games. In the engine, use a material that multiplies by vertex colour.

Same in other styles

Same for other engines