
Dry grass
A clump of dry grass blades for arid ground cover in game scenes, usable as scattered detail across steppes, deserts and dry meadows.
Dry grass is a ground-cover model of thin, straw-coloured blades that grow in a loose clump from a small base. The blades taper to fine tips and bend outward, giving the tuft the sparse look of arid ground cover. It suits steppe, desert, savanna and dry meadow biomes, and comes in low-poly and realistic styles. The model ships with LOD0–LOD3, collision and a pivot at the base, so it sits on terrain without floating or sinking, and the blades react to wind. Each new seed produces a different clump, so scattering a whole field is cheap. It exports to GLB, FBX and OBJ, with ready packages for Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Ground cover
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Dry grass 3D model game-ready?
Yes. The Dry grass comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Dry grass in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Dry grass?
Yes. Every seed gives a new Dry grass of the same species, and you can also change its age and style.
Is the Dry grass model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Dry grass. Paid downloads include a commercial license.




