
Alocasia
A procedurally generated alocasia ground-cover plant with broad tropical leaves, built for jungle, swamp and greenhouse scenes in game environments.
Alocasia is recognised by its large arrow-shaped leaves carried on long upright stalks that spring from a short central collar, the classic look of tropical undergrowth. The plant sits low in the scene and spreads into a loose clump, matching humid forest floors, riverbanks and shaded greenhouse beds. The model ships with LOD0–LOD3, collision and a pivot at the base, so it drops straight onto terrain. Wind animation moves the leaves, and each new seed produces a different plant. Both realistic and low-poly styles are available, exported as GLB, FBX or OBJ and as ready packages for Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Ground cover
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Alocasia 3D model game-ready?
Yes. The Alocasia comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Alocasia in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Alocasia?
Yes. Every seed gives a new Alocasia of the same species, and you can also change its age and style.
Is the Alocasia model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Alocasia. Paid downloads include a commercial license.




