
Stone arch
A natural stone arch spanning a gap in rock, ideal for canyons, coastlines, deserts and dramatic landmark scenes.
A stone arch is a natural bridge of rock, carved by wind, water and weather into a curved opening with weathered edges and layered stone. It is typical of sandstone canyons, sea coasts and arid plateaus, where erosion has left a single span standing over open ground. Each model includes LOD0 to LOD3, a collision mesh that matches the arch so characters can pass beneath or stand on top, and a pivot at its base for easy placement. Every new seed gives a different span, thickness and erosion pattern, in realistic or low-poly style. Export as GLB, FBX or OBJ for Unity, Unreal Engine and Godot.
- Category
- Cliffs and arches
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Stone arch 3D model game-ready?
Yes. The Stone arch comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Stone arch in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Stone arch?
Yes. Every seed gives a new Stone arch of the same species, and you can also change its age and style.
Is the Stone arch model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Stone arch. Paid downloads include a commercial license.




