FoliMesh
Canyon — 3D
Cliffs and archesLow-polyRealistic

Canyon

A canyon with steep layered walls and a winding river floor, a dramatic landform for desert and mountain scenes.

A canyon is recognised by steep, layered walls cut by water over long periods, with stripes of colour and ledges along the sides and a narrow floor below. It suits desert plateaus, mountain passes and river valleys, and works as a backdrop or a place to travel through. Each model includes LOD0 to LOD3, collision for walkable floors and walls, and a pivot at the base of the main section for easy placement. Seed changes alter the wall shape, the depth of cuts and the ledge pattern, so every canyon differs. Choose realistic or low-poly styles and export to GLB, FBX or OBJ for Unity, Unreal Engine, Godot and other engines.

Category
Cliffs and arches
Styles
Low-poly · Realistic
LODs
LOD0 – LOD3
Formats
GLB (glTF 2.0)
Variations
Infinite (seed)

How to use in your engine

Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.

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Frequently asked questions

Is the Canyon 3D model game-ready?

Yes. The Canyon comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.

Which formats can I download the Canyon in?

GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.

Can I get different variations of the Canyon?

Yes. Every seed gives a new Canyon of the same species, and you can also change its age and style.

Is the Canyon model free?

Preview is free, and new accounts get 3 free downloads you can spend on the Canyon. Paid downloads include a commercial license.

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