
Stalagmites
Stalagmite columns rising from cave floors, built for caverns, grottos, mines and underground game scenes with dim light.
Stalagmites build up slowly from cave floors where dripping water deposits minerals, forming blunt, rounded columns with ridged, layered surfaces. They are typical of limestone caves and dripstone grottos, often standing beneath stalactites to form full columns. Each model includes LOD0 to LOD3, a collision mesh shaped to the column for walking around and climbing, and a pivot at the base so it sits flush on cave floors. Every new seed gives a different height, girth and ridge pattern, in realistic or low-poly style. Export as GLB, FBX or OBJ for Unity, Unreal Engine and Godot.
- Category
- Caves and crystals
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Stalagmites 3D model game-ready?
Yes. The Stalagmites comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Stalagmites in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Stalagmites?
Yes. Every seed gives a new Stalagmites of the same species, and you can also change its age and style.
Is the Stalagmites model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Stalagmites. Paid downloads include a commercial license.




