
Rubies
A cluster of faceted red ruby crystals rising from rock, a treasure prop for caves, mines and fantasy scenes in games.
Rubies form a group of faceted red crystals that grow out of a dark rock matrix. Their glossy facets catch the light, so the cluster stands out in caves, mine shafts and treasure areas of fantasy maps. Each model includes LOD0 to LOD3, a collision shape and a pivot at the base, so crystals can be set on cave floors, ledges and walls. Every new seed changes the number, size and angle of the crystals, and the model is offered in realistic and low-poly styles, with packages for Unity, Unreal Engine and Godot.
- Category
- Caves and crystals
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Rubies 3D model game-ready?
Yes. The Rubies comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Rubies in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Rubies?
Yes. Every seed gives a new Rubies of the same species, and you can also change its age and style.
Is the Rubies model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Rubies. Paid downloads include a commercial license.




