
Magic crystal
Glassy magic crystal cluster with faceted shards and a soft translucent glow, a fantasy prop for shrines, caves and mana-rich areas.
The magic crystal is a cluster of tall faceted shards rising from a rocky base, with a glassy, translucent look that suggests stored mana. It stands out against stone and grass, making it a clear focal point for fantasy shrines, mines and magical ruins. Each model includes LOD0 to LOD3, a collision volume around the shards and a pivot at the base so it sits firmly on the ground. Every new seed changes the number, height and angle of the crystals. Available in realistic and low-poly styles, exported as GLB, FBX or OBJ for Unity, Unreal Engine and Godot.
- Category
- Caves and crystals
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Magic crystal 3D model game-ready?
Yes. The Magic crystal comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Magic crystal in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Magic crystal?
Yes. Every seed gives a new Magic crystal of the same species, and you can also change its age and style.
Is the Magic crystal model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Magic crystal. Paid downloads include a commercial license.




