FoliMesh
Ice crystals — 3D
Caves and crystalsLow-polyRealistic

Ice crystals

Cluster of translucent ice crystal shards, a cold, glittering prop for glaciers, frozen caves and winter scenes.

Ice crystals are recognised by their translucent, faceted shards rising from a rough base, with sharp tips and glassy surfaces that catch light. Shards vary in height and angle, forming a compact group. They fit glaciers, frozen caves, tundra and winter landscapes. Each model ships with LOD0 to LOD3, collision and a pivot at the base, so the cluster sits firmly on ice or rock. Each new seed produces a different shard layout and size. Choose realistic or low-poly styles, export GLB, FBX or OBJ, and use ready packages for Unity, Unreal Engine and Godot.

Category
Caves and crystals
Styles
Low-poly · Realistic
LODs
LOD0 – LOD3
Formats
GLB (glTF 2.0)
Variations
Infinite (seed)

How to use in your engine

Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.

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Frequently asked questions

Is the Ice crystals 3D model game-ready?

Yes. The Ice crystals comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.

Which formats can I download the Ice crystals in?

GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.

Can I get different variations of the Ice crystals?

Yes. Every seed gives a new Ice crystals of the same species, and you can also change its age and style.

Is the Ice crystals model free?

Preview is free, and new accounts get 3 free downloads you can spend on the Ice crystals. Paid downloads include a commercial license.

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