
Emeralds
Cluster of hexagonal green emerald crystals on rock, a striking treasure and gem prop for caves, mines and fantasy scenes.
The emerald cluster is recognised by its hexagonal green crystal prisms grouped on a shared base, with faceted tips that catch light and clear, glassy surfaces. Crystals vary in length and angle, and the group forms a compact mound. It fits caves, mines, shrines and fantasy treasure areas. Each model ships with LOD0 to LOD3, collision and a pivot at the base, so it sits correctly on floors and rock ledges. Each new seed gives a different arrangement of crystals, and you can choose realistic or low-poly styles. Export GLB, FBX or OBJ, with ready packages for Unity, Unreal Engine and Godot.
- Category
- Caves and crystals
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Emeralds 3D model game-ready?
Yes. The Emeralds comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Emeralds in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Emeralds?
Yes. Every seed gives a new Emeralds of the same species, and you can also change its age and style.
Is the Emeralds model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Emeralds. Paid downloads include a commercial license.




