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Gold ore — 3D
Caves and crystalsLow-polyRealistic

Gold ore

Grey rock streaked with bright gold veins and nuggets, a valuable mineral node for mines, cliffs and treasure areas in games.

Gold ore is recognised by its rough grey or brown host rock, broken angular surfaces and bright metallic veins with specks of gold. Chunks have sharp facets from cracking, and the gold catches light on the broken faces. It fits mines, mountain outcrops, river beds and treasure caches in fantasy or realistic worlds. Each model ships with LOD0 to LOD3, collision and a pivot at the base, so it sits stably on terrain or in mining tunnels. Each new seed produces a different rock shape and vein pattern. Choose realistic or low-poly styles, export GLB, FBX or OBJ, and use ready packages for Unity, Unreal Engine and Godot.

Category
Caves and crystals
Styles
Low-poly · Realistic
LODs
LOD0 – LOD3
Formats
GLB (glTF 2.0)
Variations
Infinite (seed)

How to use in your engine

Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.

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Frequently asked questions

Is the Gold ore 3D model game-ready?

Yes. The Gold ore comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.

Which formats can I download the Gold ore in?

GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.

Can I get different variations of the Gold ore?

Yes. Every seed gives a new Gold ore of the same species, and you can also change its age and style.

Is the Gold ore model free?

Preview is free, and new accounts get 3 free downloads you can spend on the Gold ore. Paid downloads include a commercial license.

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