FoliMesh

Trees in Realistic Style — 3D Asset Packs

Realistic trees here ship as PBR metal/roughness assets that glTF 2.0, Unity, Unreal, Godot and three.js read without conversion — GLB, FBX or OBJ drop straight into your content pipeline. Bark carries base colour, normal and roughness maps; leaves are alpha-tested cards, so they write depth, need no sorting and cast correct shadows.

Four packs cover the range: Free Sampler, Temperate Forest, Conifer Forest and Savanna & Dry Lands, with oak, birch and baobab among the models. Every tree has LOD0–LOD3, so LOD1–LOD3 shed branches and leaf cards for distance. Bark and leaves stay on separate materials, keeping draw calls predictable for GPU instancing in first-person, survival and open-world projects.

About the Realistic style

Realistic models use the PBR metal/roughness workflow that glTF 2.0, Unity, Unreal, Godot and three.js read directly.

  • Bark: base colour, normal and roughness maps on the trunk and branches.
  • Leaves: alpha-tested (masked) cards with leaf-cluster textures, not alpha-blended, so they write depth, need no sorting and cast correct shadows.
  • Bark and leaves use separate materials, which keeps draw calls predictable and works well with GPU instancing.
  • LOD0 is the close-up mesh; LOD1–LOD3 drop branches and leaf cards, so the last level is light enough for far distances.

Best for first- and third-person games, survival, open worlds and simulators on PC and consoles. On mobile, start from LOD1 or LOD2 as the nearest level and watch overdraw from leaf cards.

Packs

Other categories

Same in other styles

Same for other engines