FoliMesh

Realistic 3D Asset Packs

Realistic packs are built for the PBR metal/roughness workflow that glTF 2.0, Unity, Unreal, Godot and three.js read without conversion. Bark carries base colour, normal and roughness maps; leaves are alpha-tested cluster cards rather than alpha-blended planes, so they write depth, need no sorting and cast correct shadows. Bark and leaves sit in separate materials, which keeps draw calls predictable and lets GPU instancing do its job.

Every tree, bush, palm, cactus and rock ships with LOD0–LOD3, collision and a pivot at the base. LOD0 is the close-up mesh and LOD1–LOD3 shed branches and leaf cards, so far levels stay cheap. The selection's seven packs run from Temperate Forest and Conifer Forest to Tropical Beach, Savanna & Dry Lands, Desert Kit and Rocks & Cliffs — suited to first- and third-person games, survival, open worlds and simulators on PC and consoles. On mobile, start from LOD1 or LOD2 and watch leaf-card overdraw.

About the Realistic style

Realistic models use the PBR metal/roughness workflow that glTF 2.0, Unity, Unreal, Godot and three.js read directly.

  • Bark: base colour, normal and roughness maps on the trunk and branches.
  • Leaves: alpha-tested (masked) cards with leaf-cluster textures, not alpha-blended, so they write depth, need no sorting and cast correct shadows.
  • Bark and leaves use separate materials, which keeps draw calls predictable and works well with GPU instancing.
  • LOD0 is the close-up mesh; LOD1–LOD3 drop branches and leaf cards, so the last level is light enough for far distances.

Best for first- and third-person games, survival, open worlds and simulators on PC and consoles. On mobile, start from LOD1 or LOD2 as the nearest level and watch overdraw from leaf cards.

Packs

Other categories

Same in other styles

Same for other engines