FoliMesh

Realistic 3D Asset Packs for Unreal Engine

Seven packs cover the range: Free Sampler, Temperate Forest, Conifer Forest, Tropical Beach, Savanna & Dry Lands, Desert Kit and Rocks & Cliffs. FBX, OBJ and glTF/GLB all import through Interchange; tick Import Mesh LODs and LOD0–LOD3 arrive with the mesh, or add LOD1–LOD3 later in the Static Mesh Editor. Meshes named UCX_<MeshName> become convex collision, and leaf cards need Blend Mode Masked, Two Sided and the Two Sided Foliage shading model.

Bark and leaves use separate PBR metal/roughness materials, which keeps draw calls predictable under GPU instancing. Place with Foliage Mode or PCG — foliage renders as instanced static meshes. Nanite supports masked materials from UE 5.1, though classic LODs still matter for mobile. The packs suit first- and third-person games, survival, open worlds and simulators; on mobile start at LOD1 or LOD2 and watch leaf-card overdraw.

About the Realistic style

Realistic models use the PBR metal/roughness workflow that glTF 2.0, Unity, Unreal, Godot and three.js read directly.

  • Bark: base colour, normal and roughness maps on the trunk and branches.
  • Leaves: alpha-tested (masked) cards with leaf-cluster textures, not alpha-blended, so they write depth, need no sorting and cast correct shadows.
  • Bark and leaves use separate materials, which keeps draw calls predictable and works well with GPU instancing.
  • LOD0 is the close-up mesh; LOD1–LOD3 drop branches and leaf cards, so the last level is light enough for far distances.

Best for first- and third-person games, survival, open worlds and simulators on PC and consoles. On mobile, start from LOD1 or LOD2 as the nearest level and watch overdraw from leaf cards.

Using it in Unreal Engine

Unreal Engine 5 imports FBX, OBJ and glTF/GLB (through the Interchange framework).

  • LODs: enable Import Mesh LODs for an FBX that contains LOD meshes, or add LOD1–LOD3 later in the Static Mesh Editor via LOD Import.
  • Custom collision: FBX meshes named UCX_<MeshName> are imported as convex collision.
  • Leaf materials: Blend Mode Masked, Two Sided, and the Two Sided Foliage shading model for light passing through leaves.
  • Place trees with Foliage Mode or the PCG framework; foliage is rendered as instanced static meshes.
  • Nanite supports masked materials since UE 5.1. Keep the classic LODs for mobile and other non-Nanite targets.

Packs

Same in other styles

Same for other engines