FoliMesh

Rocks in Realistic Style — 3D Asset Packs

Realistic rocks — pebbles, boulders, slabs and cliffs — ship with PBR metal/roughness materials that Unity, Unreal, Godot and three.js read straight from glTF 2.0, so nothing has to be re-authored for the engine. Normal maps carry the strata, the natural cuts and the moss, and the silhouettes hold up in first-person close-ups.

Every model in the three packs (Free Sampler, Desert Kit, Rocks & Cliffs) has LOD0–LOD3, collision and a pivot at the base, which keeps scattering fast; by LOD3 the mesh is light enough for far distances. Import GLB, FBX or OBJ, and each new seed gives another variation for open worlds, survival and simulators.

About the Realistic style

Realistic models use the PBR metal/roughness workflow that glTF 2.0, Unity, Unreal, Godot and three.js read directly.

  • Bark: base colour, normal and roughness maps on the trunk and branches.
  • Leaves: alpha-tested (masked) cards with leaf-cluster textures, not alpha-blended, so they write depth, need no sorting and cast correct shadows.
  • Bark and leaves use separate materials, which keeps draw calls predictable and works well with GPU instancing.
  • LOD0 is the close-up mesh; LOD1–LOD3 drop branches and leaf cards, so the last level is light enough for far distances.

Best for first- and third-person games, survival, open worlds and simulators on PC and consoles. On mobile, start from LOD1 or LOD2 as the nearest level and watch overdraw from leaf cards.

Packs

Other categories

Same in other styles

Same for other engines