
Banana
A broad-leaved banana palm for tropical scenes — jungles, plantations and resort gardens — with LODs, collision and wind-ready foliage.
The banana plant is recognised by its tall false stem and large paddle-shaped leaves that spiral upward and arch outward, with a slight sag along each blade. It fits humid tropical biomes: jungle undergrowth, plantation rows, garden edges and riverside vegetation. In a game scene it ships as LOD0–LOD3 with collision and a pivot at the base, so it drops onto terrain without adjustment, and the foliage is set up for wind. Each new seed generates a different variation, and it comes in low-poly and realistic styles. Exports: GLB, FBX, OBJ and packages for Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Palms
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Banana 3D model game-ready?
Yes. The Banana comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Banana in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Banana?
Yes. Every seed gives a new Banana of the same species, and you can also change its age and style.
Is the Banana model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Banana. Paid downloads include a commercial license.




