Variety at scale
An open world can show thousands of trees at once. With hand-made assets you have ten oaks; with FoliMesh you export as many seeds as you need, so no two hills look alike.
Cost per instance
LOD0–LOD3 fitted to budgets, plus a two-triangle impostor, keep far forests almost free. Leaf overdraw is measured, so the crowns do not kill the GPU.
Biomes
Combine the biome packs — forests, beaches, deserts, savanna, rocks — to cover a whole map in a consistent style.
Scatter-ready
All assets have pivots at the base and collision, ready for the Unity terrain tools, Unreal Foliage and PCG, or any scatter system.


















